Future Soldier - Realtime Character 3ds max, Photoshop, ZBrush March 2013
This is my new character, entirely designed for the real-time, in fact this shot is entirely realtime.
The base has been made in 3ds max, and all the details hardsurface have been made in zbrush.
The final model was rigged and put in pose in the realtime engine marmoset.
I hope you like my work.
Then i post more shots where I will show in more detail the work done.
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